For the past 4 years, I have developed a personal and professional interest in augmented and virtual reality (a.k.a. AR and VR, also collectively known as XR) and its ability to help people improve their lives. Much like desktop computing transformed the way we work in our offices or live in our homes, and and how smartphones put this computing power in our hands and transformed the way we interact with the world on-the-go, XR has the potential (and in some ways is already the reality) to elevate how technology can continue to further enhance and blend into our lives. Virtual trainings, guided assembly and repairs, enhanced shopping, new forms of entertainment, augmented healthcare, enhanced real-world searching… the list goes on and on. There is still much to discover, and I want to be a part of this next phase of personal computing, by applying my skills of user-centered design to the mix of many other talented people involved in creating XR experiences.
As a UX designer, an essential step is often to make simple concept drawings, to help clarify ideas between stakeholders, users, and creators, and to quickly experiment with different design solutions.
Below are some artifacts I made representing some potential XR applications. Click the PDF links to see the full examples.
Product Tryout
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Training / Repair
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Assisted Shopping
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